AI Insights · Timothy · October 2025
Top 5 iOS Boxing Games in Qatar: Q3 2025 Performance
Explore the performance trends of the top iOS boxing games in Qatar for Q3 2025, focusing on revenue, downloads, and active users.
In the third quarter of 2025, the boxing game category on iOS in Qatar showcased varied performance trends among the top five apps. Here's a closer look at how these games fared, based on Sensor Tower data.
WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, peaking at approximately $210 in the first week of September. Despite this, weekly downloads remained low, with a notable drop to zero in early September and a slight recovery to 3 by the end of the month. Weekly active users saw a gradual decline from 139 to 112 over the quarter.
MFC - Midnight Fight Club maintained a consistent revenue stream, with a noticeable increase to $102 in late July. However, there were no recorded downloads or active users throughout the quarter, indicating a potential focus on monetization over user acquisition.
Boxing Star: Boxing Fight Game, developed by THUMBAGE, saw weekly revenue rise significantly to $169 in the penultimate week of September. Downloads were minimal, with a peak of 18 in early July, while active users decreased from 15 to 4 by quarter's end.
Real Boxing 2 by Vivid Games S.A. showed steady weekly revenue, with a high of $101 in early July. Downloads fluctuated, reaching a peak of 41 at the start of the quarter. Active users gradually declined from 82 to 36 by the end of September.
Lastly, Real Boxing: KO Fight Club, also from Vivid Games S.A., had a modest revenue increase to $67 in early July, with downloads remaining low throughout the quarter. Active users mirrored this trend, staying relatively stable at around 2-3 users.
For more detailed insights and data on these apps, visit Sensor Tower.