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AI Insights · Timothy · October 2025

Top 5 iOS Boxing Games in Qatar: Q3 2025 Performance

Explore the performance trends of the top iOS boxing games in Qatar for Q3 2025, focusing on revenue, downloads, and active users.

Top 5 iOS Boxing Games in Qatar: Q3 2025 Performance

In the third quarter of 2025, the boxing game category on iOS in Qatar showcased varied performance trends among the top five apps. Here's a closer look at how these games fared, based on Sensor Tower data.

WWE Mayhem from Reliance Games experienced fluctuations in weekly revenue, peaking at approximately $210 in the first week of September. Despite this, weekly downloads remained low, with a notable drop to zero in early September and a slight recovery to 3 by the end of the month. Weekly active users saw a gradual decline from 139 to 112 over the quarter.

MFC - Midnight Fight Club maintained a consistent revenue stream, with a noticeable increase to $102 in late July. However, there were no recorded downloads or active users throughout the quarter, indicating a potential focus on monetization over user acquisition.

Boxing Star: Boxing Fight Game, developed by THUMBAGE, saw weekly revenue rise significantly to $169 in the penultimate week of September. Downloads were minimal, with a peak of 18 in early July, while active users decreased from 15 to 4 by quarter's end.

Real Boxing 2 by Vivid Games S.A. showed steady weekly revenue, with a high of $101 in early July. Downloads fluctuated, reaching a peak of 41 at the start of the quarter. Active users gradually declined from 82 to 36 by the end of September.

Lastly, Real Boxing: KO Fight Club, also from Vivid Games S.A., had a modest revenue increase to $67 in early July, with downloads remaining low throughout the quarter. Active users mirrored this trend, staying relatively stable at around 2-3 users.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025